return { id = 30000004, map_id = 10001, bgm = "story-6", stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 1, waveIndex = 205, preWaves = {}, triggerParams = { timeout = 49 } }, { triggerType = 10, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { life_time = 3, prefab = "qiuxingshandian_shengcheng", behaviours = 10000, coordinate = { -10, 0, 55 }, cld_data = { 4, 4 } }, { delay = 3, prefab = "qiuxingshandian_xunhuan", life_time = 10, behaviours = 10008, coordinate = { -10, 0, 55 }, cld_data = { 4, 4 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }