return { id = 296012, map_id = 10001, bgm = "story-6", stages = { { stageIndex = 1, failCondition = 1, timeCount = 80, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 3 } }, { triggerType = 1, key = true, waveIndex = 203, preWaves = { 101 }, triggerParams = { timeout = 0.5 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 295012, moveCast = true, score = 0, delay = 0, affix = true, corrdinate = { -10, 0, 55 }, bossData = { hpBarNum = 100, icon = "feilong_alter" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 1, setAI = 10001 }, { switchType = 1, switchTo = 2, index = 1, switchParam = 18, addWeapon = { 2961003, 2961053, 2962003 } }, { switchParam = 24, switchTo = 3, index = 2, switchType = 1, removeWeapon = { 2961003, 2961053 }, addWeapon = { 2962103, 2962203 } }, { switchParam = 4, switchTo = 4, index = 3, switchType = 1, removeWeapon = { 2962103, 2962203 }, addWeapon = { 2963103 } }, { switchTo = -1, index = 4, switchType = 0, removeWeapon = { 2963103, 2962003 }, addWeapon = { 2964103, 2964203, 2964003 } } } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 203 }, triggerParams = {} } } } }, fleet_prefab = {} }