return { map_id = 10001, id = 295015, stages = { { stageIndex = 1, failCondition = 1, timeCount = 90, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 294055, moveCast = true, score = 0, delay = 0, affix = true, corrdinate = { -10, 0, 55 }, bossData = { hpBarNum = 100, icon = "sairenhangmu" }, phase = { { switchType = 1, switchParam = 45, switchTo = 1, index = 0, setAI = 10001, addWeapon = { 2009000, 2009001, 2009002, 2009016, 2009100 }, addRandomWeapon = { { 2009010 }, { 2009012 }, { 2009014 } } }, { switchParam = 2, switchTo = 2, index = 1, switchType = 1, setAI = 100000, removeWeapon = { 2009000, 2009001, 2009002, 2009100 } }, { switchParam = 120, switchTo = 2, index = 2, switchType = 1, setAI = 10001, removeWeapon = { 2009230 }, addWeapon = { 2009420, 2009400, 2009430 } } } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }