return { map_id = 10001, id = 1565001, stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 5, waveIndex = 400, preWaves = { 100 }, triggerParams = { bgm = "theme-longgong-loop" } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { score = 0, monsterTemplateID = 15105001, delay = 0, moveCast = true, corrdinate = { -10, 0, 55 }, buffList = { 8886 }, bossData = { hpBarNum = 100, icon = "bailong" }, phase = { { switchParam = 1.5, switchTo = 1, index = 0, switchType = 1, setAI = 10001, addWeapon = {} }, { switchParam = 8, switchTo = 2, index = 1, switchType = 1, addWeapon = { 820602 }, removeWeapon = {} }, { switchParam = 10, switchTo = 3, index = 2, switchType = 1, addWeapon = { 820603, 820609, 820614 }, removeWeapon = { 820602 } }, { switchParam = 12, switchTo = 4, index = 3, switchType = 1, addWeapon = { 820605, 820606 }, removeWeapon = { 820603, 820609, 820614 } }, { switchParam = 11, switchTo = 5, index = 4, switchType = 1, addWeapon = { 820607 }, removeWeapon = { 820605, 820606 } }, { switchParam = 10, switchTo = 7, index = 5, switchType = 1, addWeapon = { 820601 }, removeWeapon = { 820607 } }, { switchParam = 12, switchTo = 6, index = 5, switchType = 1, addWeapon = { 820608 }, removeWeapon = { 820601 } }, { switchParam = 10, switchTo = 7, index = 6, switchType = 1, addWeapon = { 820610, 820611, 820612, 820613 }, removeWeapon = { 820608 } }, { switchParam = 1, switchTo = 1, index = 7, switchType = 1, addWeapon = {}, removeWeapon = { 820610, 820611, 820612, 820613 } } } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }