return { id = 1562304, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 15102204, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { 0, 0, 55 }, buffList = {} } }, reinforcement = { { monsterTemplateID = 15102001, score = 0, delay = 4, moveCast = true, corrdinate = { 12, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 15102001, score = 0, delay = 4, moveCast = true, corrdinate = { 12, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 9001, conditionType = 1, preWaves = { 100 }, triggerParam = {}, blockFlags = { 9211 }, spawn = { { monsterTemplateID = 15102501, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 55 }, buffList = { 8001, 8007 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 15, setAI = 20006 }, { switchParam = 5, switchTo = 2, index = 1, switchType = 1, addWeapon = { 820023 }, addBuff = { 9204 } }, { switchType = 1, switchTo = -1, index = 2, switchParam = 1.5, removeWeapon = { 820023 } } } } } }, { triggerType = 0, waveIndex = 9002, conditionType = 1, preWaves = { 100 }, triggerParam = {}, blockFlags = { 9231 }, spawn = { { monsterTemplateID = 15102502, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 55 }, buffList = { 8001, 8007 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 17, setAI = 20006 }, { switchParam = 5, switchTo = 2, index = 1, switchType = 1, addWeapon = { 820028 }, addBuff = { 9205 } }, { switchType = 1, switchTo = -1, index = 2, switchParam = 1.5, removeWeapon = { 820028 } } } } } }, { triggerType = 0, waveIndex = 9003, conditionType = 1, preWaves = { 100 }, triggerParam = {}, blockFlags = { 9251 }, spawn = { { monsterTemplateID = 15102503, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 55 }, buffList = { 8001, 8007 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 19, setAI = 20006 }, { switchParam = 5, switchTo = 2, index = 1, switchType = 1, addWeapon = { 820033 }, addBuff = { 9206 } }, { switchType = 1, switchTo = -1, index = 2, switchParam = 1.5, removeWeapon = { 820033 } } } } } }, { triggerType = 0, waveIndex = 9004, conditionType = 1, preWaves = { 100 }, triggerParam = {}, blockFlags = { 9271 }, spawn = { { monsterTemplateID = 15102504, score = 0, delay = 0, moveCast = true, corrdinate = { 15, 0, 55 }, buffList = { 8001, 8007 }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 21, setAI = 20006 }, { switchParam = 5, switchTo = 2, index = 1, switchType = 1, addWeapon = { 820038 }, addBuff = { 9207 } }, { switchType = 1, switchTo = -1, index = 2, switchParam = 1.5, removeWeapon = { 820038 } } } } } }, { triggerType = 0, waveIndex = 2002, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = {}, reinforcement = { { monsterTemplateID = 15102007, delay = 4, moveCast = true, corrdinate = { 5, 0, 58 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 180, setAI = 20009 } } }, reinforceDuration = 180 } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} } } } }, fleet_prefab = {} }