return { id = 1521213, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 3, waveIndex = 500, preWaves = { 100 }, triggerParams = { id = "JINGWEILUOXUAN28" } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 500 }, triggerParam = {}, spawn = { { monsterTemplateID = 14901008, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14901103, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } }, { monsterTemplateID = 14901008, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 14901102, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 } } }, reinforcement = { { monsterTemplateID = 14901002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14901003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14901003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14901002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 102, 101 }, triggerParams = { bgm = "battle-AF" } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 500, 102, 101 }, triggerParam = {}, spawn = { { score = 0, monsterTemplateID = 14901303, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 }, buffList = {}, bossData = { hpBarNum = 80, icon = "heicanglong" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 1.5, setAI = 20006 }, { index = 1, addWeapon = { 791201 }, removeWeapon = {}, switchType = { 1, 2 }, switchParam = { 2, 0.6 }, switchTo = { 2, 7 } }, { index = 2, setAI = 10001, addWeapon = { 791203 }, removeWeapon = { 791201 }, switchType = { 1, 2 }, switchParam = { 1, 0.6 }, switchTo = { 3, 7 } }, { index = 3, addWeapon = { 791202 }, removeWeapon = { 791203 }, switchType = { 1, 2 }, switchParam = { 3, 0.6 }, switchTo = { 4, 7 } }, { index = 4, setAI = 20006, addWeapon = { 791204, 791205 }, removeWeapon = { 791202 }, switchType = { 1, 2 }, switchParam = { 2.5, 0.6 }, switchTo = { 5, 7 } }, { index = 5, setAI = 10001, addWeapon = { 791218, 791219 }, removeWeapon = {}, switchType = { 1, 2 }, switchParam = { 3, 0.6 }, switchTo = { 6, 7 } }, { index = 6, setAI = 70093, addWeapon = {}, removeWeapon = { 791204, 791205, 791218, 791219 }, switchType = { 1, 2 }, switchParam = { 3, 0.6 }, switchTo = { 1, 7 } }, { switchType = 1, switchParam = 2, index = 7, switchTo = 8, setAI = 70093, addBuff = { 8636, 8872 }, addWeapon = { 791209 }, removeWeapon = { 791201, 791202, 791203, 791204, 791205, 791218, 791219 } }, { switchParam = 6, switchTo = 9, index = 8, switchType = 1, setAI = 10001, addWeapon = { 791210, 791211 }, removeWeapon = {} }, { switchParam = 2.5, switchTo = 10, index = 9, switchType = 1, addWeapon = { 791212 }, removeWeapon = {} }, { switchParam = 3, switchTo = 11, index = 10, switchType = 1, addWeapon = { 791213 }, removeWeapon = { 791210, 791211, 791212 } }, { switchParam = 3, switchTo = 12, index = 11, switchType = 1, addWeapon = { 791206 }, removeWeapon = {} }, { switchParam = 3, switchTo = 13, index = 12, switchType = 1, setAI = 70093, addWeapon = {}, removeWeapon = { 791206, 791213 } }, { switchParam = 16, switchTo = 14, index = 13, switchType = 1, addWeapon = { 791214, 791215, 791216 }, removeWeapon = {} }, { switchParam = 3, switchTo = 8, index = 14, switchType = 1, setAI = 10001, addWeapon = {}, removeWeapon = { 791214, 791215, 791216 } } } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }