return { id = 1511113, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 3, waveIndex = 500, preWaves = { 100 }, triggerParams = { id = "FUXINGDEZANMEISHI22" } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 500 }, triggerParam = {}, spawn = { { monsterTemplateID = 14701001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14701101, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } }, { monsterTemplateID = 14701001, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 14701102, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 } } }, reinforcement = { { monsterTemplateID = 14701002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14701003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14701003, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14701002, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 5, waveIndex = 400, preWaves = { 102, 101 }, triggerParams = { bgm = "battle-boss-italy" } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 0, preWaves = { 500, 102, 101 }, triggerParam = {}, spawn = { { score = 0, reinforceDelay = 6, delay = 0, moveCast = true, monsterTemplateID = 14701302, corrdinate = { -5, 0, 55 }, buffList = {}, bossData = { hpBarNum = 60, icon = "guanghui" }, phase = { { switchParam = 1.5, switchTo = 1, index = 0, switchType = 1, setAI = 20006, addWeapon = {}, removeWeapon = {} }, { switchParam = 2, switchTo = 2, index = 1, switchType = 1, setAI = 10001, addWeapon = { 781104, 781108 }, removeWeapon = {} }, { switchParam = 3.5, switchTo = 3, index = 2, switchType = 1, addWeapon = { 781110 }, removeWeapon = { 781104, 781108 } }, { switchParam = 2.5, switchTo = 4, index = 3, switchType = 1, addWeapon = { 781109, 781102, 781103 }, removeWeapon = {} }, { switchParam = 1, switchTo = 5, index = 4, switchType = 1, addWeapon = {}, removeWeapon = { 781103, 781110 } }, { switchParam = 5, switchTo = 1, index = 5, switchType = 1, addWeapon = {}, removeWeapon = { 781109, 781102 } } } } }, reinforcement = { { monsterTemplateID = 14701002, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14701002, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 2001, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = {}, reinforcement = { { monsterTemplateID = 14701007, delay = 5, moveCast = true, corrdinate = { 5, 0, 58 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 180, setAI = 20009 } } }, reinforceDuration = 180 } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }