return { map_id = 10001, id = 1504005, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 18 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 14604002, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14604002, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14604002, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 40 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 14604102, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } } }, reinforcement = { { monsterTemplateID = 14604003, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14604006, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 14604003, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 40 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, key = true, waveIndex = 103, conditionType = 0, preWaves = { 102, 101, 9001 }, triggerParam = {}, spawn = { { monsterTemplateID = 14604103, score = 0, reinforceDelay = 6, delay = 0, moveCast = true, corrdinate = { 0, 0, 55 } } }, reinforcement = { { monsterTemplateID = 14604002, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14604003, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14604002, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 35 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14604003, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 2001, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = {}, reinforcement = { { monsterTemplateID = 14604007, delay = 8, moveCast = true, corrdinate = { 5, 0, 68 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 20, setAI = 20015 }, { index = 1, switchType = 1, switchTo = 1, switchParam = 180 } } }, { monsterTemplateID = 14604007, delay = 8, moveCast = true, corrdinate = { 5, 0, 48 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 20, setAI = 20015 }, { index = 1, switchType = 1, switchTo = 1, switchParam = 180 } } }, reinforceDuration = 180 } }, { triggerType = 8, waveIndex = 900, preWaves = { 103 }, triggerParams = {} }, { triggerType = 0, key = true, waveIndex = 9001, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 14604009, score = 0, delay = 0, moveCast = true, corrdinate = { 25, 0, 80 } }, { monsterTemplateID = 14604010, score = 0, delay = 0, moveCast = true, corrdinate = { 25, 0, 30 } } } } } } }, fleet_prefab = {} }