return { id = 1491310, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 20 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 40 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 14501810, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { 0, 0, 55 }, buffList = {}, phase = { { switchParam = 0.5, switchTo = 1, index = 0, switchType = 1, addWeapon = {}, removeWeapon = {} }, { switchParam = 3, switchTo = 2, index = 1, switchType = 1, addWeapon = { 1002122 }, removeWeapon = {} }, { switchParam = 3, switchTo = 3, index = 2, switchType = 1, addWeapon = { 1002247 }, removeWeapon = { 1002122 } }, { switchParam = 1, switchTo = 4, index = 3, switchType = 1, addWeapon = { 1002237 }, removeWeapon = { 1002247 } }, { switchParam = 3, switchTo = 5, index = 4, switchType = 1, addWeapon = { 1002242 }, removeWeapon = {} }, { switchParam = 2.5, switchTo = 6, index = 5, switchType = 1, addWeapon = { 1002232 }, removeWeapon = {} }, { switchParam = 1, switchTo = 0, index = 6, switchType = 1, addWeapon = {}, removeWeapon = { 1002232, 1002237, 1002242 } } } } }, reinforcement = { { monsterTemplateID = 14501102, score = 0, delay = 4, moveCast = true, corrdinate = { 12, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 14501102, score = 0, delay = 4, moveCast = true, corrdinate = { 12, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 0, waveIndex = 2002, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = {}, reinforcement = { { monsterTemplateID = 14501107, delay = 4, moveCast = true, corrdinate = { 5, 0, 58 }, buffList = { 8001 }, phase = { { switchType = 1, dive = "STATE_RAID", switchTo = 1, index = 0, switchParam = 180, setAI = 20009 } } }, reinforceDuration = 180 } }, { triggerType = 8, waveIndex = 900, preWaves = { 101 }, triggerParams = {} }, { triggerType = 0, waveIndex = 9001, conditionType = 1, preWaves = { 100 }, triggerParam = {}, blockFlags = { 8801 }, spawn = {}, airFighter = { { interval = 10, onceNumber = 3, formation = 10006, templateID = 1000851, delay = 0, totalNumber = 6, weaponID = { 1100981, 1100751 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } }, { interval = 10, onceNumber = 3, formation = 10006, templateID = 1000841, delay = 5, totalNumber = 6, weaponID = { 1100971 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } } } } }, fleet_prefab = {} }