return { map_id = 10001, id = 1330009, stages = { { stageIndex = 1, failCondition = 1, timeCount = 180, backGroundStageID = 1, passCondition = 1, totalArea = { -70, 20, 90, 70 }, playerArea = { -70, 20, 37, 68 }, enemyArea = {}, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 29 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 33 } }, { triggerType = 1, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 44 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = { { monsterTemplateID = 13100101, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100103, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100103, score = 0, delay = 0, moveCast = true, corrdinate = { 0, 0, 45 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100101, score = 0, delay = 0, moveCast = true, corrdinate = { 5, 0, 35 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 6, formation = 10006, templateID = 1000840, delay = 0, totalNumber = 12, weaponID = { 1000840 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 101, 202 }, triggerParam = {}, spawn = { { monsterTemplateID = 13100101, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 90 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100103, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 70 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100115, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 55 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100103, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 40 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100101, score = 0, delay = 0, moveCast = true, corrdinate = { 10, 0, 20 }, buffList = { 8001, 8007 } } } }, { key = true, triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 102, 203 }, triggerParam = {}, spawn = { { monsterTemplateID = 13100105, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { 10, 0, 55 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 13100103, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 80 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100113, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 65 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 13100113, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 45 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 13100103, score = 0, delay = 0, moveCast = true, corrdinate = { -5, 0, 30 }, buffList = { 8001, 8007 } } }, airFighter = { { interval = 10, onceNumber = 6, formation = 10006, templateID = 1000845, delay = 0, totalNumber = 12, weaponID = { 1000845 }, attr = { airPower = 40, maxHP = 15, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 104, conditionType = 1, preWaves = { 103, 204 }, triggerParam = {}, spawn = { { monsterTemplateID = 13100118, score = 0, delay = 0, moveCast = true, reinforceDelay = 6, corrdinate = { -10, 0, 65 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100117, score = 0, delay = 0, moveCast = true, corrdinate = { -10, 0, 45 }, buffList = { 8001, 8007 } } }, reinforcement = { { monsterTemplateID = 13100105, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 75 }, buffList = { 8001, 8007 } }, { monsterTemplateID = 13100113, score = 0, delay = 0, moveCast = true, corrdinate = { 30, 0, 55 }, buffList = { 8001, 8002 } }, { monsterTemplateID = 13100103, score = 0, delay = 0, moveCast = true, corrdinate = { 3, 0, 35 }, buffList = { 8001, 8007 } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 104 }, triggerParams = {} } } } }, fleet_prefab = {} }