return { id = 1221201, bgm = "story-4", stages = { { stageIndex = 1, failCondition = 1, timeCount = 60, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 201, conditionType = 1, preWaves = { 100 }, triggerParams = {}, spawn = { { monsterTemplateID = 13000401, score = 0, delay = 1, moveCast = true, corrdinate = { -10, 0, 60 }, buffList = { 8662 }, bossData = { hpBarNum = 100, icon = "daiduo" }, phase = { { switchType = 1, switchTo = 1, index = 0, switchParam = 1, removeWeapon = {} }, { switchParam = 3.5, switchTo = 2, index = 1, switchType = 1, setAI = 10001, addWeapon = { 618401, 618402 }, removeWeapon = {} }, { switchParam = 3, switchTo = 3, index = 2, switchType = 1, setAI = 20006, addWeapon = { 618403, 618404 }, removeWeapon = { 618401, 618402 } }, { switchParam = 1.5, switchTo = 4, index = 3, switchType = 1, setAI = 10001, addWeapon = {}, removeWeapon = {} }, { switchParam = 3, switchTo = 5, index = 4, switchType = 1, addWeapon = { 618405, 618406 }, removeWeapon = { 618403, 618404 } }, { switchParam = 1.5, switchTo = 6, index = 5, switchType = 1, setAI = 70077, addWeapon = {}, removeWeapon = { 618405 } }, { switchParam = 2, switchTo = 7, index = 6, switchType = 1, addWeapon = { 618407, 618408 }, removeWeapon = { 618406 } }, { switchParam = 1.2, switchTo = 8, index = 7, switchType = 1, setAI = 20006, addWeapon = { 618409 }, removeWeapon = {} }, { switchParam = 2, switchTo = 9, index = 8, switchType = 1, addWeapon = {}, removeWeapon = { 618408 } }, { switchParam = 2, switchTo = 10, index = 9, switchType = 1, addWeapon = { 618408 }, removeWeapon = { 618409 } }, { switchParam = 1.2, switchTo = 11, index = 10, switchType = 1, addWeapon = { 618409 }, removeWeapon = {} }, { switchParam = 2, switchTo = 12, index = 11, switchType = 1, addWeapon = {}, removeWeapon = { 618408 } }, { switchParam = 2, switchTo = 13, index = 12, switchType = 1, addWeapon = { 618408 }, removeWeapon = { 618407, 618409 } }, { switchType = 1, switchTo = 0, index = 13, switchParam = 0.1, removeWeapon = { 618408 } } } } } }, { triggerType = 8, key = true, waveIndex = 900, preWaves = { 201 }, triggerParams = {} } } } }, fleet_prefab = {} }