return { id = 1012500, map_id = 10008, bgm = "battle-uta", stages = { { stageIndex = 1, failCondition = 1, timeCount = 300, backGroundStageID = 1, passCondition = 1, totalArea = { -80, 20, 90, 70 }, playerArea = { -80, 20, 45, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 0, waveIndex = 106, conditionType = 0, preWaves = { 101 }, triggerParam = {}, spawn = { { score = 0, monsterTemplateID = 11600501, delay = 0, moveCast = true, corrdinate = { -15, 0, 70 }, bossData = { hpBarNum = 100, icon = "jiuyuan" } }, { score = 0, monsterTemplateID = 11600502, delay = 0, moveCast = true, corrdinate = { -15, 0, 50 }, bossData = { hpBarNum = 100, icon = "fumilulu" } } } }, { triggerType = 8, waveIndex = 900, preWaves = { 106 }, triggerParams = {} }, { triggerType = 1, key = true, waveIndex = 211, conditionType = 0, preWaves = { 900 }, triggerParams = { timeout = 0.5 } } } } }, fleet_prefab = {} }