return { map_id = 10001, id = 601120, stages = { { stageIndex = 1, failCondition = 1, timeCount = 61, backGroundStageID = 1, passCondition = 1, totalArea = { -75, 20, 90, 70 }, playerArea = { -75, 20, 42, 68 }, enemyArea = {}, mainUnitPosition = { { Vector3(-105, 0, 58), Vector3(-105, 0, 78), Vector3(-105, 0, 38) }, [-1] = { Vector3(15, 0, 58), Vector3(15, 0, 78), Vector3(15, 0, 38) } }, fleetCorrdinate = { -80, 0, 75 }, waves = { { triggerType = 1, waveIndex = 100, preWaves = {}, triggerParams = { timeout = 0.5 } }, { triggerType = 1, waveIndex = 202, preWaves = {}, triggerParams = { timeout = 13 } }, { triggerType = 1, waveIndex = 203, preWaves = {}, triggerParams = { timeout = 26 } }, { triggerType = 1, key = true, waveIndex = 204, preWaves = {}, triggerParams = { timeout = 60 } }, { triggerType = 0, key = true, waveIndex = 101, conditionType = 1, preWaves = { 100 }, triggerParam = {}, spawn = {}, airFighter = { { interval = 3, onceNumber = 3, totalNumber = 6, formation = 10006, delay = 0, templateID = 31301, score = 1, weaponID = { 316507 }, attr = { airPower = 125, maxHP = 90, attackRating = 23 } } } }, { triggerType = 0, key = true, waveIndex = 102, conditionType = 1, preWaves = { 202 }, triggerParam = {}, spawn = {}, airFighter = { { interval = 3, onceNumber = 3, totalNumber = 6, formation = 10006, delay = 0, templateID = 31301, score = 1, weaponID = { 316507 }, attr = { airPower = 125, maxHP = 90, attackRating = 23 } } } }, { triggerType = 0, waveIndex = 103, conditionType = 1, preWaves = { 203 }, triggerParam = {}, spawn = {}, airFighter = { { interval = 6, onceNumber = 3, totalNumber = 6, formation = 10006, delay = 0, templateID = 31201, score = 1, weaponID = { 316509 }, attr = { airPower = 125, maxHP = 90, attackRating = 23 } } } } } } }, fleet_prefab = {} }