return { name = "属性变更", init_effect = "jinengchufared", time = 0, picture = "", desc = "免伤、回避率提升", stack = 1, id = 9011, icon = 9011, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach" }, arg_list = { number = 0.3, attr = "dodgeRateExtra" } }, { type = "BattleBuffAddAttrRatio", trigger = { "onAttach" }, arg_list = { number = -0.2, attr = "injureRatio" } } } }