return { name = "BOSS每20秒获得吸血buff所有攻击伤害都会转为自身血量持续10秒", init_effect = "", time = 15, picture = "", desc = "BOSS每20秒获得吸血buff所有攻击伤害都会转为自身血量持续10秒", stack = 1, id = 8512, icon = 8512, last_effect = "jinengchufared", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffHP", trigger = { "onBulletHit" }, arg_list = { weaponType = 3, target = "TargetSelf", damageConvertRatio = 10000 } } } }