return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, time = 0, name = "", init_effect = "", id = 800152, picture = "", desc = "", stack = 1, color = "red", icon = 800150, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { target = "TargetSelf", minWeaponNumber = 1, check_weapon = true, skill_id = 800150, label = { "IJN", "CV" } } } } }