return { name = "治疗偷窃", init_effect = "", id = 74001, time = 0, picture = "", desc = "战斗对象在场时,当我方舰队受到治疗时,偷窃治疗恢复自己的X%生命", stack = 1, color = "red", icon = 74000, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffHealingSteal", trigger = { "onTakeHealing" }, arg_list = { stealingRate = 1, arsorbRate = 1 } } } }