return { time = 0, name = "治疗反转", init_effect = "", id = 73901, picture = "", desc = "战斗对象在场时,我方舰队受到的治疗效果会被反转为伤害", stack = 1, color = "red", icon = 73900, last_effect = "", effect_list = { { type = "BattleBuffHealingCorrupt", trigger = { "onTakeHealing" }, arg_list = { damageRate = 1, corruptRate = 1 } } } }