return { time = 0, name = "一式穿甲弹", init_effect = "", id = 6200, picture = "", desc = "主炮暴击伤害提高25%", stack = 1, color = "yellow", icon = 6200, last_effect = "", effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.25, attr = "criDamage", index = { 1 } } } } }