return { time = 8, name = "", init_effect = "", picture = "", desc = "受到伤害提高", stack = 1, id = 432, icon = 432, last_effect = "Darkness", effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { number = 0.02, attr = "damageGetRatioByAir" } } } }