return { { desc = "先锋部队与敌方相撞时,我方受到伤害降低15.0%", addition = { "15.0%(+1.6%)" } }, { desc = "先锋部队与敌方相撞时,我方受到伤害降低16.6%", addition = { "16.6%(+1.6%)" } }, { desc = "先锋部队与敌方相撞时,我方受到伤害降低18.2%", addition = { "18.2%(+1.8%)" } }, { desc = "先锋部队与敌方相撞时,我方受到伤害降低20.0%", addition = { "20.0%(+1.6%)" } }, { desc = "先锋部队与敌方相撞时,我方受到伤害降低21.6%", addition = { "21.6%(+1.6%)" } }, { desc = "先锋部队与敌方相撞时,我方受到伤害降低23.2%", addition = { "23.2%(+1.8%)" } }, { desc = "先锋部队与敌方相撞时,我方受到伤害降低25.0%", addition = { "25.0%(+1.6%)" } }, { desc = "先锋部队与敌方相撞时,我方受到伤害降低26.6%", addition = { "26.6%(+1.6%)" } }, { desc = "先锋部队与敌方相撞时,我方受到伤害降低28.2%", addition = { "28.2(+1.6%)" } }, { desc = "先锋部队与敌方相撞时,我方受到伤害降低30.0%", addition = { "30.0%" } }, desc_get = "先锋部队与敌方相撞时,我方受到伤害降低15.0%(满级30.0%)", name = "冲突禁止", init_effect = "", id = 4131, time = 0, picture = "", desc = "先锋部队与敌方相撞时,我方受到伤害降低$1", stack = 1, color = "blue", icon = 4130, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 4131, target = "TargetSelf" } } } }