return { { desc = "每隔20秒,有30.0%的概率发动,降低自身受到伤害的10.0%,持续8秒", addition = { "30.0%(+3.3%)", "10.0%(+2.2%)" } }, { desc = "每隔20秒,有33.3%的概率发动,降低自身受到伤害的12.2%,持续8秒", addition = { "33.3%(+3.3%)", "12.2%(+2.2%)" } }, { desc = "每隔20秒,有36.6%的概率发动,降低自身受到伤害的14.4%,持续8秒", addition = { "36.6%(+3.3%)", "14.4%(+2.2%)" } }, { desc = "每隔20秒,有39.9%的概率发动,降低自身受到伤害的16.6%,持续8秒", addition = { "39.9%(+3.3%)", "16.6%(+2.2%)" } }, { desc = "每隔20秒,有43.2%的概率发动,降低自身受到伤害的18.8%,持续8秒", addition = { "43.2%(+3.3%)", "18.8%(+2.2%)" } }, { desc = "每隔20秒,有46.5%的概率发动,降低自身受到伤害的21.0%,持续8秒", addition = { "46.5%(+3.3%)", "21.0%(+2.2%)" } }, { desc = "每隔20秒,有49.8%的概率发动,降低自身受到伤害的23.2%,持续8秒", addition = { "49.8%(+3.3%)", "23.2%(+2.2%)" } }, { desc = "每隔20秒,有53.1%的概率发动,降低自身受到伤害的25.4%,持续8秒", addition = { "53.1%(+3.3%)", "25.4%(+2.2%)" } }, { desc = "每隔20秒,有56.4%的概率发动,降低自身受到伤害的27.6%,持续8秒", addition = { "56.4%(+3.6%)", "27.6%(+2.4%)" } }, { desc = "每隔20秒,有60.0%的概率发动,降低自身受到伤害的30.0%,持续8秒", addition = { "60.0%", "30.0%" } }, desc_get = "每隔20秒,有30.0%(满级60.0%)的概率发动,降低自身受到伤害的10.0%(满级30.0%),持续8秒", name = "防御姿态", init_effect = "", id = 4001, time = 0, picture = "", desc = "每隔20秒,有$1的概率发动,降低自身受到伤害的$2,持续8秒", stack = 1, color = "blue", icon = 4000, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onUpdate" }, arg_list = { buff_id = 4002, target = "TargetSelf", time = 20 } } } }