return { time = 0, name = "损害管制", init_effect = "", picture = "", desc = "耐久低于40%时,回复所有耐久", stack = 1, id = 4, icon = 4, last_effect = "Health", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.45, skill_id = 4, target = "TargetSelf" } }, { type = "BattleBuffAddBuff", trigger = { "onHPRatioUpdate" }, arg_list = { hpUpperBound = 0.45, buff_id = 5, target = "TargetSelf" } } } }