return { { desc = "每次执行空袭后为先锋部队回复3.5%耐久", addition = { "3.5%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队回复4.0%耐久", addition = { "4.0%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队回复4.5%耐久", addition = { "4.5%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队回复5.0%耐久", addition = { "5.0%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队回复5.5%耐久", addition = { "5.5%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队回复6.0%耐久", addition = { "6.0%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队回复6.5%耐久", addition = { "6.5%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队回复7.0%耐久", addition = { "7.0%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队回复7.5%耐久", addition = { "7.5%(+0.5%)" } }, { desc = "每次执行空袭后为先锋部队回复8.0%耐久", addition = { "8.0%" } }, desc_get = "每次执行空袭后为先锋部队回复3.5%(满级8.0%)耐久", name = "支援空母", init_effect = "", id = 3031, time = 0, picture = "", desc = "每次执行空袭后为先锋部队回复$1耐久", stack = 1, color = "yellow", icon = 3030, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onAllInStrike" }, arg_list = { skill_id = 3031, target = "TargetSelf" } } } }