return { name = "", init_effect = "jinengchufared", id = 13101, time = 3, picture = "", desc = "1号位置装备发射的子弹伤害提高", stack = 1, color = "red", icon = 13100, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddBulletAttr", trigger = { "onBulletCreate" }, arg_list = { number = 0.3, attr = "damageRatioBullet", index = { 1 } } } } }