return { time = 12, name = "盾牌", init_effect = "", picture = "", desc = "盾牌", stack = 1, id = 12621, icon = 12620, last_effect = "", effect_list = { { id = 1, type = "BattleBuffShieldWall", trigger = { "onStack", "onUpdate" }, arg_list = { effect = "shield02", count = 10, do_when_hit = "intercept", bulletType = 1, cld_list = { { box = { 4, 6, 9 }, offset = { 0, 0, 0 } } }, centerPosFun = function (slot0) return Vector3(2.5, -1.8, 0.5) end, rotationFun = function (slot0) return Vector3(0, 192, 0) end } }, { id = 2, type = "BattleBuffShieldWall", trigger = { "onStack", "onUpdate" }, arg_list = { effect = "shield02", count = 10, do_when_hit = "intercept", bulletType = 1, cld_list = { { box = { 5, 7, 10 }, offset = { 1.02, 0, 1.22 } } }, centerPosFun = function (slot0) slot1 = slot0 * 3 + ys.Battle.BattleConfig.SHIELD_CENTER_CONST return Vector3(math.sin(slot1) * 5, -1.5, math.cos(slot1) * 3.5) end, rotationFun = function (slot0) return Vector3(0, slot0 * ys.Battle.BattleConfig.SHIELD_ROTATE_CONST - 90, 0) end } } } }