return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, desc_get = "主炮每击中8次敌人,增加自身炮击、装填,最多叠加3层", name = "划破夜空之火", init_effect = "", id = 12030, time = 0, picture = "", desc = "主炮每击中8次敌人,增加自身炮击、装填,最多触发3次", stack = 1, color = "red", icon = 12030, last_effect = "", effect_list = { { type = "BattleBuffCount", trigger = { "onBulletCollide" }, arg_list = { countTarget = 8, countType = 12030, index = { 1 } } }, { type = "BattleBuffCastSkill", trigger = { "onBattleBuffCount" }, arg_list = { quota = 3, skill_id = 12030, target = "TargetSelf", countType = 12030 } }, { type = "BattleBuffCount", trigger = { "onBulletCollide" }, arg_list = { countTarget = 24, countType = 12031, index = { 1 } } }, { type = "BattleBuffCastSkill", trigger = { "onBattleBuffCount" }, arg_list = { quota = 1, skill_id = 12031, target = "TargetSelf", countType = 12031 } } } }