return { { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { skill_id = 11130, time = 10, rant = 1000, target = "TargetSelf", be_hit_condition = { bullet_type = 3, damage_type = 2 } } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { skill_id = 11130, time = 10, rant = 1220, target = "TargetSelf", be_hit_condition = { bullet_type = 3, damage_type = 2 } } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { skill_id = 11130, time = 10, rant = 1440, target = "TargetSelf", be_hit_condition = { bullet_type = 3, damage_type = 2 } } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { skill_id = 11130, time = 10, rant = 1660, target = "TargetSelf", be_hit_condition = { bullet_type = 3, damage_type = 2 } } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { skill_id = 11130, time = 10, rant = 1880, target = "TargetSelf", be_hit_condition = { bullet_type = 3, damage_type = 2 } } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { skill_id = 11130, time = 10, rant = 2100, target = "TargetSelf", be_hit_condition = { bullet_type = 3, damage_type = 2 } } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { skill_id = 11130, time = 10, rant = 2320, target = "TargetSelf", be_hit_condition = { bullet_type = 3, damage_type = 2 } } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { skill_id = 11130, time = 10, rant = 2540, target = "TargetSelf", be_hit_condition = { bullet_type = 3, damage_type = 2 } } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { skill_id = 11130, time = 10, rant = 2760, target = "TargetSelf", be_hit_condition = { bullet_type = 3, damage_type = 2 } } } } }, { effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { skill_id = 11130, time = 10, rant = 3000, target = "TargetSelf", be_hit_condition = { bullet_type = 3, damage_type = 2 } } } } }, time = 0, name = "第一驱逐舰", init_effect = "", picture = "", desc = "受到雷击伤害时,有$1概率发动,自身受到鱼雷的伤害降低$2,自身雷击提高$2 持续4秒", stack = 1, id = 11131, icon = 11130, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onBulletHitBefore" }, arg_list = { skill_id = 11130, time = 10, rant = 1000, target = "TargetSelf", be_hit_condition = { bullet_type = 3, damage_type = 2 } } } } }