return { { desc = "高爆弹伤害提高15.0%,造成起火概率提高1.2%", addition = { "15.0%(+1.1%)", "1.2%(+0.2%)" } }, { desc = "高爆弹伤害提高16.1%,造成起火概率提高1.4%", addition = { "16.1%(+1.1%)", "1.4%(+0.2%)" } }, { desc = "高爆弹伤害提高17.2%,造成起火概率提高1.6%", addition = { "17.2%(+1.1%)", "1.6%(+0.2%)" } }, { desc = "高爆弹伤害提高18.3%,造成起火概率提高1.8%", addition = { "18.3%(+1.1%)", "1.8%(+0.2%)" } }, { desc = "高爆弹伤害提高19.4%,造成起火概率提高2.0%", addition = { "19.4%(+1.1%)", "2.0%(+0.2%)" } }, { desc = "高爆弹伤害提高20.5%,造成起火概率提高2.2%", addition = { "20.5%(+1.1%)", "2.2%(+0.2%)" } }, { desc = "高爆弹伤害提高21.6%,造成起火概率提高2.4%", addition = { "21.6%(1.1%)", "2.4%(+0.2%)" } }, { desc = "高爆弹伤害提高22.7%,造成起火概率提高2.6%", addition = { "22.7%(1.1%)", "2.6%(+0.2%)" } }, { desc = "高爆弹伤害提高23.8%,造成起火概率提高2.8%", addition = { "23.8%(1.2%)", "2.8%(+0.2%)" } }, { desc = "高爆弹伤害提高25.0%,造成起火概率提高3.0%", addition = { "25.0%", "3.0%" } }, desc_get = "高爆弹伤害提高15.0%(满级25.0%),造成起火概率提高1.2%(满级3.0%)", name = "燃烧号令", init_effect = "", id = 10610, time = 0, picture = "", desc = "高爆弹伤害提高$1,造成起火概率提高$2", stack = 1, color = "red", icon = 10610, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10610 } } } }