return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, time = 0, name = "MeltyWorld", init_effect = "", id = 104063, picture = "", desc = "占坑", stack = 1, color = "red", icon = 104060, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onAllInStrikeSteady" }, arg_list = { buff_id = 104061, target = "TargetSelf" } } } }