return { name = "最后的荣耀", init_effect = "jinengchufared", time = 0, picture = "", desc = "武器开火的时候获得子弹增伤效果", stack = 1, id = 10272, icon = 10272, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddBuff", trigger = { "onChargeWeaponFire" }, arg_list = { buff_id = 10271, target = "TargetSelf" } } } }