return { { desc = "每次主炮开火后提高下一轮主炮攻击(3次炮击)的伤害10.0%", addition = { "10.0%(+0.5%)" } }, { desc = "每次主炮开火后提高下一轮主炮攻击(3次炮击)的伤害10.5%", addition = { "10.5%(+0.5%)" } }, { desc = "每次主炮开火后提高下一轮主炮攻击(3次炮击)的伤害11.0%", addition = { "11.0%(+0.5%)" } }, { desc = "每次主炮开火后提高下一轮主炮攻击(3次炮击)的伤害11.5%", addition = { "11.5%(+0.5%)" } }, { desc = "每次主炮开火后提高下一轮主炮攻击(3次炮击)的伤害12.0%", addition = { "12.0%(+0.5%)" } }, { desc = "每次主炮开火后提高下一轮主炮攻击(3次炮击)的伤害12.5%", addition = { "12.5%(+0.5%)" } }, { desc = "每次主炮开火后提高下一轮主炮攻击(3次炮击)的伤害13.0%", addition = { "13.0%(+0.5%)" } }, { desc = "每次主炮开火后提高下一轮主炮攻击(3次炮击)的伤害13.5%", addition = { "13.5%(+0.5%)" } }, { desc = "每次主炮开火后提高下一轮主炮攻击(3次炮击)的伤害14.0%", addition = { "14.0%(+1.0%)" } }, { desc = "每次主炮开火后提高下一轮主炮攻击(3次炮击)的伤害15.0%", addition = { "15.0%" } }, desc_get = "主炮开火后,提高下一轮主炮攻击(3次炮击)的伤害10.0%(满级15.0%)", name = "最后的荣耀", init_effect = "", id = 10270, time = 0, picture = "", desc = "主炮开火后,提高下一轮主炮攻击(3次炮击)的伤害$1", stack = 1, color = "red", icon = 10270, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onChargeWeaponFire" }, arg_list = { skill_id = 10270, target = "TargetSelf" } } } }