return { { desc = "先锋部队与敌方相撞时,敌方受到伤害提高50.0%,我方受到伤害降低20.0%", addition = { "50.0%(+5.5%)", "20.0%(+1.1%)" } }, { desc = "先锋部队与敌方相撞时,敌方受到伤害提高55.5%,我方受到伤害降低21.1%", addition = { "55.5%(+5.5%)", "21.1%(+1.1%)" } }, { desc = "先锋部队与敌方相撞时,敌方受到伤害提高61.0%,我方受到伤害降低22.2%", addition = { "61.0%(+5.5%)", "22.2%(+1.1%)" } }, { desc = "先锋部队与敌方相撞时,敌方受到伤害提高66.5%,我方受到伤害降低23.3%", addition = { "66.5%(+5.5%)", "23.3%(+1.1%)" } }, { desc = "先锋部队与敌方相撞时,敌方受到伤害提高72.0%,我方受到伤害降低24.4%", addition = { "72.0%(+5.5%)", "24.4%(+1.1%)" } }, { desc = "先锋部队与敌方相撞时,敌方受到伤害提高77.5%,我方受到伤害降低25.5%", addition = { "77.5%(+5.5%)", "25.5%(+1.1%)" } }, { desc = "先锋部队与敌方相撞时,敌方受到伤害提高83.0%,我方受到伤害降低26.6%", addition = { "83.0%(+5.5%)", "26.6%(+1.1%)" } }, { desc = "先锋部队与敌方相撞时,敌方受到伤害提高88.5%,我方受到伤害降低27.7%", addition = { "88.5%(+5.5%)", "27.7%(+1.1%)" } }, { desc = "先锋部队与敌方相撞时,敌方受到伤害提高94.0%,我方受到伤害降低28.8%", addition = { "94.0%(+6.0%)", "28.8%(+1.2%)" } }, { desc = "先锋部队与敌方相撞时,敌方受到伤害提高100.0%,我方受到伤害降低30.0%", addition = { "100.0%", "30.0%" } }, desc_get = "先锋部队与敌方相撞时,敌方受到伤害提高50.0%(满级100.0%),我方受到伤害降低20.0%(满级30.0%)", name = "彗星头槌", init_effect = "", id = 10240, time = 0, picture = "", desc = "先锋部队与敌方相撞时,敌方受到伤害提高$1,我方受到伤害降低$2", stack = 1, color = "red", icon = 10240, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onStartGame" }, arg_list = { skill_id = 10240, target = "TargetSelf" } } } }