return { name = "LuckyE", init_effect = "jinengchufared", time = 8, picture = "", desc = "伤害提高", stack = 1, id = 10202, icon = 10202, last_effect = "", blink = { 1, 0, 0, 0.3, 0.3 }, effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach", "onRemove" }, arg_list = { number = 1, attr = "damageRatioBullet" } } } }