return { { desc = "每隔30秒,降低敌方造成的伤害5.0%,持续8秒", addition = { "5.0%(+1.1%)" } }, { desc = "每隔30秒,降低敌方造成的伤害6.1%,持续8秒", addition = { "6.1%(+1.1%)" } }, { desc = "每隔30秒,降低敌方造成的伤害7.2%,持续8秒", addition = { "7.2%(+1.1%)" } }, { desc = "每隔30秒,降低敌方造成的伤害8.3%,持续8秒", addition = { "8.3%(+1.1%)" } }, { desc = "每隔30秒,降低敌方造成的伤害9.4%,持续8秒", addition = { "9.4%(+1.1%)" } }, { desc = "每隔30秒,降低敌方造成的伤害10.5%,持续8秒", addition = { "10.5%(+1.1%)" } }, { desc = "每隔30秒,降低敌方造成的伤害11.6%,持续8秒", addition = { "11.6%(+1.1%)" } }, { desc = "每隔30秒,降低敌方造成的伤害12.7%,持续8秒", addition = { "12.7%(+1.1%)" } }, { desc = "每隔30秒,降低敌方造成的伤害13.8%,持续8秒", addition = { "13.8%(+1.2%)" } }, { desc = "每隔30秒,降低敌方造成的伤害15.0%,持续8秒", addition = { "15.0%" } }, desc_get = "每隔30秒,降低敌方造成的伤害5.0%(满级15.0%),持续8秒", name = "威压", init_effect = "", id = 10150, time = 0, picture = "", desc = "每隔30秒,降低敌方造成的伤害$1,持续8秒", stack = 1, color = "yellow", icon = 10150, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onUpdate" }, arg_list = { skill_id = 10150, time = 30, target = "TargetSelf" } } } }