return { { desc = "主炮射击时有20%几率触发,自身机动属性提升60.0%,持续15秒", addition = { "60.0%(+4.4%)" } }, { desc = "主炮射击时有20%几率触发,自身机动属性提升64.4%,持续15秒", addition = { "64.4%(+4.4%)" } }, { desc = "主炮射击时有20%几率触发,自身机动属性提升68.8%,持续15秒", addition = { "68.8%(+4.4%)" } }, { desc = "主炮射击时有20%几率触发,自身机动属性提升73.2%,持续15秒", addition = { "73.2%(+4.4%)" } }, { desc = "主炮射击时有20%几率触发,自身机动属性提升77.6%,持续15秒", addition = { "77.6%(+4.4%)" } }, { desc = "主炮射击时有20%几率触发,自身机动属性提升81.0%,持续15秒", addition = { "81.0%(+4.4%)" } }, { desc = "主炮射击时有20%几率触发,自身机动属性提升85.4%,持续15秒", addition = { "85.4%(+4.4%)" } }, { desc = "主炮射击时有20%几率触发,自身机动属性提升89.8%,持续15秒", addition = { "89.8%(+4.4%)" } }, { desc = "主炮射击时有20%几率触发,自身机动属性提升94.2%,持续15秒", addition = { "94.2%(+4.8%)" } }, { desc = "主炮射击时有20%几率触发,自身机动属性提升100.0%,持续15秒", addition = { "100.0%" } }, desc_get = "主炮射击时有20%几率触发,自身机动属性提升60.0%(满级100.0%),持续15秒", name = "爪哇海岸的跳跳鬼", init_effect = "", id = 10100, time = 0, picture = "", desc = "主炮射击时有20%几率触发,自身机动属性提升$1,持续15秒", stack = 1, color = "blue", icon = 10100, last_effect = "", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onFire" }, arg_list = { skill_id = 10100, time = 10, rant = 2000, target = "TargetSelf", index = { 1 } } } } }