return { { desc = "被击沉时恢复全队其他角色耐久15.0%", addition = { "15.0%(+1.1%)" } }, { desc = "被击沉时恢复全队其他角色耐久16.1%", addition = { "16.1%(+1.1%)" } }, { desc = "被击沉时恢复全队其他角色耐久17.2%", addition = { "17.2%(+1.1%)" } }, { desc = "被击沉时恢复全队其他角色耐久18.3%", addition = { "18.3%(+1.1%)" } }, { desc = "被击沉时恢复全队其他角色耐久19.4%", addition = { "19.4%(+1.1%)" } }, { desc = "被击沉时恢复全队其他角色耐久20.5%", addition = { "20.5%(+1.1%)" } }, { desc = "被击沉时恢复全队其他角色耐久21.6%", addition = { "21.6%(+1.1%)" } }, { desc = "被击沉时恢复全队其他角色耐久22.7%", addition = { "22.7%(+1.1%)" } }, { desc = "被击沉时恢复全队其他角色耐久23.8%", addition = { "23.8%(+1.2%)" } }, { desc = "被击沉时恢复全队其他角色耐久25.0%", addition = { "25.0%" } }, desc_get = "被击沉时恢复全队其他角色耐久15.0%(满级25.0%)", name = "战争之殇", init_effect = "", id = 10080, time = 0, picture = "", desc = "被击沉时恢复全队其他角色耐久$1", stack = 1, color = "blue", icon = 10080, last_effect = "Health", effect_list = { { type = "BattleBuffCastSkill", trigger = { "onSink" }, arg_list = { skill_id = 10080, target = "TargetSelf" } }, { type = "BattleBuffCancelBuff", trigger = { "onSink" }, arg_list = { count = 1 } } } }