return { { desc = "每隔20秒,有30.0%的概率发动,敌方所有单位受到的伤害上升20.0%,持续10秒", addition = { "30.0%(+3.3%)", "20.0%(+2.2%)" } }, { desc = "每隔20秒,有33.3%的概率发动,敌方所有单位受到的伤害上升22.2%,持续10秒", addition = { "33.3%(+3.3%)", "22.2%(+2.2%)" } }, { desc = "每隔20秒,有36.6%的概率发动,敌方所有单位受到的伤害上升24.4%,持续10秒", addition = { "36.6%(+3.3%)", "24.4%(+2.2%)" } }, { desc = "每隔20秒,有39.9%的概率发动,敌方所有单位受到的伤害上升26.6%,持续10秒", addition = { "39.9%(+3.3%)", "26.6%(+2.2%)" } }, { desc = "每隔20秒,有43.2%的概率发动,敌方所有单位受到的伤害上升28.8%,持续10秒", addition = { "43.2%(+3.3%)", "28.8%(+2.2%)" } }, { desc = "每隔20秒,有46.5%的概率发动,敌方所有单位受到的伤害上升31.0%,持续10秒", addition = { "46.5%(+3.3%)", "31.0%(+2.2%)" } }, { desc = "每隔20秒,有49.8%的概率发动,敌方所有单位受到的伤害上升33.2%,持续10秒", addition = { "49.8%(+3.3%)", "33.2%(+2.2%)" } }, { desc = "每隔20秒,有53.1%的概率发动,敌方所有单位受到的伤害上升35.4%,持续10秒", addition = { "53.1%(+3.3%)", "35.4%(+2.2%)" } }, { desc = "每隔20秒,有56.4%的概率发动,敌方所有单位受到的伤害上升37.6%,持续10秒", addition = { "56.4%(+3.6%)", "37.6%(+2.4%)" } }, { desc = "每隔20秒,有60.0%的概率发动,敌方所有单位受到的伤害上升40.0%,持续10秒", addition = { "60.0%", "40.0%" } }, desc_get = "每隔20秒,有30.0%(满级60.0%)的概率发动,敌方所有单位受到的伤害上升20.0%(满级40.0%),持续10秒", name = "雷达扫描", init_effect = "", id = 10070, time = 0, picture = "", desc = "每隔20秒,有$1的概率发动,敌方所有单位受到的伤害上升$2,持续10秒", stack = 1, color = "yellow", icon = 10070, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onUpdate" }, arg_list = { buff_id = 10071, target = "TargetSelf", time = 20 } } } }