slot0 = class("WorldKillCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) pg.ConnectionMgr.GetInstance():Send(33112, { type = 0 }, 33113, function (slot0) slot1 = nil if slot0.result == 0 then getProxy(WorldProxy):BuildWorld(World.TypeFull) else pg.TipsMgr.GetInstance():ShowTips(errorTip("world_reset_error_", slot0.result)) end uv0:sendNotification(GAME.WORLD_KILL_DONE, { result = slot0.result }) end) end return slot0