slot0 = class("WorldSubmitTaskCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot4 = nowWorld slot5 = slot4:GetInventoryProxy() if not slot4:GetTaskProxy():getTaskById(slot1:getBody().taskId) then return end table.insert({}, function (slot0) slot1, slot2 = uv0:canSubmit() if slot1 then slot0() else pg.TipsMgr.GetInstance():ShowTips(slot2) end end) slot9 = slot7.config.complete_condition == WorldConst.TaskTypeSubmitItem and slot7.config.item_retrieve == 1 seriesAsync(slot8, function () pg.ConnectionMgr.GetInstance():Send(33207, { taskId = uv0 }, 33208, function (slot0) if slot0.result == 0 then slot3 = slot0.exp for slot9, slot10 in pairs(uv0:GetFleets()) do if slot3 > 0 then table.insert({}, function (slot0, slot1, slot2) slot3 = getProxy(BayProxy) slot4 = {} slot5 = {} for slot10, slot11 in ipairs(slot0:GetShipVOs()) do table.insert(slot4, slot11) slot12 = slot3:getShipById(slot11.id) slot12:setIntimacy(slot12:getIntimacy() + slot2) slot12:addExp(slot1) slot3:updateShip(slot12) table.insert(slot5, WorldConst.FetchShipVO(slot11.id)) end return { oldships = slot4, newships = slot5 } end(slot10, slot3, slot0.intimacy)) end end slot6 = PlayerConst.addTranDrop(slot0.drops) uv1:commited() uv2:updateTask(uv1) uv2:riseTaskFinishCount() uv0:UpdateProgress(uv1.config.complete_stage) if uv3 then uv4:RemoveItem(uv1.config.complete_parameter[1], uv1:getMaxProgress()) end uv5:sendNotification(GAME.WORLD_AUTO_SUMBMIT_TASK_DONE, { task = uv1, drops = slot6, expfleets = slot2 }) else pg.TipsMgr.GetInstance():ShowTips(errorTip("task_submitTask", slot0.result)) end end) end) end return slot0