slot0 = class("MetaCharacterTacticsUnlockCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot3 = slot2.shipID slot4 = slot2.skillID slot5 = slot2.materialIndex slot6 = slot2.materialInfo print("63311 unlock skill", tostring(slot3), tostring(slot4), tostring(slot5)) pg.ConnectionMgr.GetInstance():Send(63311, { ship_id = slot3, skill_id = slot4, index = slot5 }, 63312, function (slot0) if slot0.result == 0 then print("63312 unlock success") slot1 = getProxy(BayProxy) slot2 = slot1:getShipById(uv0) slot2:upSkillLevelForMeta(uv1) slot1:updateShip(slot2) uv2:sendNotification(GAME.CONSUME_ITEM, Item.New({ count = uv3.count, id = uv3.id, type = DROP_TYPE_ITEM })) getProxy(MetaCharacterProxy):unlockMetaTacticsSkill(uv0, uv1, slot2:isAllMetaSkillLock()) uv2:sendNotification(GAME.TACTICS_META_UNLOCK_SKILL_DONE, { metaShipID = uv0, unlockSkillID = uv1 }) else pg.TipsMgr.GetInstance():ShowTips(errorTip("", slot0.result)) end end) end return slot0