slot0 = class("SetShipSkinCommand", pm.SimpleCommand) slot0.SKIN_UPDATED = "skin updated" function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot5 = slot2.hideTip pg.ConnectionMgr.GetInstance():Send(12202, { ship_id = slot2.shipId, skin_id = slot2.skinId }, 12203, function (slot0) if slot0.result == 0 then slot2 = getProxy(BayProxy):getShipById(uv0) slot2.skinId = uv1 or 0 if slot2.skinId == 0 then slot2.skinId = slot2:getConfig("skin_id") end if not slot2.skinId or slot2.skinId == 0 then slot2.skinId = slot2:getConfig("skin_id") end slot1:updateShip(slot2) if getProxy(PlayerProxy):getData().character == uv0 then slot4.skinId = slot2.skinId slot3:updatePlayer(slot4) end uv2:sendNotification(uv3.SKIN_UPDATED, { ship = slot2 }) if not uv4 then pg.TipsMgr.GetInstance():ShowTips(i18n("ship_set_skin_success")) end else pg.TipsMgr.GetInstance():ShowTips(errorTip("ship_set_skin_error", slot0.result)) end end) end return slot0