slot0 = class("PlayerResChangeCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot5 = false for slot10 = #pg.player_resource.all, 11, -1 do slot11 = slot6[slot10] if slot2.oldPlayer:getResource(slot11) ~= slot2.newPlayer:getResource(slot11) then slot5 = true break end end if slot5 then slot0:UpdateActivies(slot3, slot4) end end function slot0.UpdateActivies(slot0, slot1, slot2) slot0.activityProxy = slot0.activityProxy or getProxy(ActivityProxy) slot3 = {} slot7 = ActivityConst.ACTIVITY_TYPE_PT_RANK for slot7, slot8 in ipairs(slot0.activityProxy:getActivitiesByType(slot7)) do slot3[slot9] = slot3[slot8:getConfig("config_id")] or slot2:getResource(slot9) - slot1:getResource(slot9) uv0.UpdateActivity(slot8, slot3[slot9]) end slot7 = ActivityConst.ACTIVITY_TYPE_BOSS_RANK for slot7, slot8 in ipairs(slot0.activityProxy:getActivitiesByType(slot7)) do slot3[slot9] = slot3[slot8:getConfig("config_id")] or slot2:getResource(slot9) - slot1:getResource(slot9) uv0.UpdateActivity(slot8, slot3[slot9]) end slot7 = ActivityConst.ACTIVITY_TYPE_PT_CRUSING for slot7, slot8 in ipairs(slot0.activityProxy:getActivitiesByType(slot7)) do slot3[slot9] = slot3[pg.battlepass_event_pt[slot8.id].pt] or slot2:getResource(slot9) - slot1:getResource(slot9) uv0.UpdateActivity(slot8, slot3[slot9]) end slot7 = ActivityConst.ACTIVITY_TYPE_RETURN_AWARD for slot7, slot8 in ipairs(slot0.activityProxy:getActivitiesByType(slot7)) do slot3[slot10] = slot3[pg.activity_template_headhunting[slot8.id].pt] or slot2:getResource(slot10) - slot1:getResource(slot10) uv0.UpdateActivity(slot8, slot3[slot10]) end slot7 = ActivityConst.ACTIVITY_TYPE_PIZZA_PT for slot7, slot8 in ipairs(slot0.activityProxy:getActivitiesByType(slot7)) do slot3[slot9] = slot3[slot8:getDataConfig("pt")] or slot2:getResource(slot9) - slot1:getResource(slot9) uv0.UpdateActivity(slot8, slot3[slot9]) end slot7 = ActivityConst.ACTIVITY_TYPE_PT_BUFF for slot7, slot8 in ipairs(slot0.activityProxy:getActivitiesByType(slot7)) do slot3[slot9] = slot3[slot8:getDataConfig("pt")] or slot2:getResource(slot9) - slot1:getResource(slot9) uv0.UpdateActivity(slot8, slot3[slot9]) end end function slot0.UpdateActivity(slot0, slot1) slot0 = getProxy(ActivityProxy):getActivityById(slot0.id) if slot0:getConfig("type") == ActivityConst.ACTIVITY_TYPE_PT_RANK then if not slot0:isEnd() and slot1 > 0 then slot0.data1 = slot0.data1 + slot1 slot2:updateActivity(slot0) end elseif slot3 == ActivityConst.ACTIVITY_TYPE_BOSS_RANK then if slot1 ~= 0 then slot0.data1 = slot0.data1 + slot1 slot2:updateActivity(slot0) end elseif slot3 == ActivityConst.ACTIVITY_TYPE_PT_CRUSING then if not slot0:isEnd() and slot1 ~= 0 then slot0.data1 = slot0.data1 + math.abs(slot1) slot2:updateActivity(slot0) end elseif slot3 == ActivityConst.ACTIVITY_TYPE_RETURN_AWARD then slot4 = pg.activity_template_headhunting[slot0.id] if slot1 ~= 0 then slot0.data3 = slot0.data3 + slot1 slot2:updateActivity(slot0) end elseif slot3 == ActivityConst.ACTIVITY_TYPE_PIZZA_PT then slot4 = slot0:getDataConfig("pt") slot1 = (slot0:getDataConfig("type") ~= 1 or math.max(slot1, 0)) and (slot0:getDataConfig("type") ~= 2 or math.min(math.max(slot1, 0), 0)) and 0 if not slot0:isEnd() and slot1 ~= 0 then slot0.data1 = slot0.data1 + math.abs(slot1) slot2:updateActivity(slot0) end elseif slot3 == ActivityConst.ACTIVITY_TYPE_PT_BUFF and slot0:getDataConfig("pt") > 0 then slot1 = (slot0:getDataConfig("type") ~= 1 or math.max(slot1, 0)) and (slot0:getDataConfig("type") ~= 2 or math.min(math.max(slot1, 0), 0)) and 0 if not slot0:isEnd() and slot1 > 0 then slot0.data1 = slot0.data1 + math.abs(slot1) slot2:updateActivity(slot0) end end end return slot0