slot0 = class("AddShipCommand", pm.SimpleCommand) function slot0.execute(slot0, slot1) slot2 = slot1:getBody() slot3 = slot2.id slot4 = slot2.type slot5 = slot2.callBack slot8 = getProxy(BayProxy):getShipById(slot3) if table.contains(getProxy(DormProxy):getData().shipIds, slot3) then if slot5 then slot5() end return end pg.ConnectionMgr.GetInstance():Send(19002, { ship_id = slot3, type = slot4 }, 19003, function (slot0) if slot0.result == 0 then slot1 = getProxy(BayProxy) if uv0 == BackYardShipInfoLayer.SHIP_TRAIN_TYPE then uv1.state_info_1 = pg.TimeMgr.GetInstance():GetServerTime() uv1.state_info_2 = uv1:getTotalExp() uv1:updateState(Ship.STATE_TRAIN) if uv2.next_timestamp == 0 then uv2:restNextTime() uv3:updateDrom(uv2) end elseif uv0 == BackYardShipInfoLayer.SHIP_REST_TYPE then uv1:updateState(Ship.STATE_REST) end slot1:updateShip(uv1) uv3:addShip(uv1.id) uv4:sendNotification(GAME.ADD_SHIP_DONE, { id = uv5, type = uv0 }) else pg.TipsMgr.GetInstance():ShowTips(errorTip("backyard_addShip", slot0.result)) end if uv6 then uv6() end end) end return slot0