slot0 = class("FragmentShopPage", import(".ShamShopPage")) function slot0.getUIName(slot0) return "FragmentShop" end function slot0.GetPaintingCommodityUpdateVoice(slot0) end function slot0.CanOpen(slot0, slot1, slot2) return pg.SystemOpenMgr.GetInstance():isOpenSystem(slot2.level, "FragmentShop") end function slot0.OnLoaded(slot0) slot0.uilist = UIItemList.New(slot0:findTF("scrollView/view"), slot0:findTF("tpl")) slot0.dayTxt = slot0:findTF("time/day"):GetComponent(typeof(Text)) slot0.fragment = slot0:findTF("res_fragment/count"):GetComponent(typeof(Text)) slot0.resolveBtn = slot0:findTF("res_fragment/resolve") slot0.urRes = slot0:findTF("res_ur/count"):GetComponent(typeof(Text)) end function slot0.OnInit(slot0) uv0.super.OnInit(slot0) onButton(slot0, slot0.resolveBtn, function () if not uv0.resolvePanel then uv0.resolvePanel = FragResolvePanel.New(uv0) uv0.resolvePanel:Load() end uv0.resolvePanel.buffer:Reset() uv0.resolvePanel.buffer:Trigger("control") end, SFX_PANEL) onButton(slot0, slot0:findTF("res_fragment"), function () uv0:emit(BaseUI.ON_ITEM, id2ItemId(PlayerConst.ResBlueprintFragment)) end, SFX_PANEL) onButton(slot0, slot0:findTF("res_ur"), function () uv0:emit(BaseUI.ON_ITEM, pg.gameset.urpt_chapter_max.description[1]) end, SFX_PANEL) end function slot0.OnUpdatePlayer(slot0) slot1 = slot0.player slot0.fragment.text = slot0.player:getResource(PlayerConst.ResBlueprintFragment) end function slot0.OnFragmentSellUpdate(slot0) if slot0.resolvePanel then slot0.resolvePanel.buffer:Reset() slot0.resolvePanel.buffer:Trigger("control") end end function slot0.OnUpdateItems(slot0) if not LOCK_UR_SHIP then slot0.urRes.text = (slot0.items[pg.gameset.urpt_chapter_max.description[1]] or { count = 0 }).count else setActive(slot0:findTF("res_ur"), false) setAnchoredPosition(slot0:findTF("res_fragment"), { x = 938.5 }) end end function slot0.OnUpdateCommodity(slot0, slot1) slot2 = slot0.cards[slot1.id] slot2.goodsVO = slot1 ActivityGoodsCard.StaticUpdate(slot2.tr, slot1, uv0.TYPE_FRAGMENT) end function slot0.AddCard(slot0, slot1, slot2) ActivityGoodsCard.StaticUpdate(slot2, slot1, uv0.TYPE_FRAGMENT) return { goodsVO = slot1, tr = slot2 } end function slot0.OnPurchase(slot0, slot1, slot2) slot0:emit(NewShopsMediator.ON_FRAGMENT_SHOPPING, slot1.id, slot2) end function slot0.OnDestroy(slot0) uv0.super.OnDestroy(slot0) if slot0.resolvePanel then slot0.resolvePanel:Destroy() slot0.resolvePanel = nil end end return slot0