slot0 = class("ActivityShopPage", import(".BaseShopPage")) function slot0.getUIName(slot0) return "ActivityShop" end function slot0.GetPaintingName(slot0) if pg.activity_template[slot0.shop.activityId] and slot1.config_client and slot1.config_client.painting then return slot1.config_client.painting else return "aijiang_pt" end end function slot0.GetBg(slot0, slot1) return slot1:getBgPath() end function slot0.GetPaintingEnterVoice(slot0) slot1, slot2 = slot0.shop:GetEnterVoice() return slot2, slot1 end function slot0.GetPaintingCommodityUpdateVoice(slot0) slot1, slot2 = slot0.shop:GetPurchaseVoice() return slot2, slot1 end function slot0.GetPaintingTouchVoice(slot0) end function slot0.OnLoaded(slot0) slot0.uilist = UIItemList.New(slot0:findTF("scrollView/view"), slot0:findTF("tpl")) slot0.resIcon = slot0:findTF("res_battery/icon"):GetComponent(typeof(Image)) slot0.resCnt = slot0:findTF("res_battery/Text"):GetComponent(typeof(Text)) slot0.resName = slot0:findTF("res_battery/label"):GetComponent(typeof(Text)) slot0.time = slot0:findTF("Text"):GetComponent(typeof(Text)) setText(slot0:findTF("tpl/mask/tag/sellout_tag"), i18n("word_sell_out")) end function slot0.OnInit(slot0) end function slot0.OnUpdatePlayer(slot0) slot0.resCnt.text = slot0.player:getResource(slot0.shop:getResId()) end function slot0.OnSetUp(slot0) slot0:InitCommodities() slot0:SetResIcon() end function slot0.OnUpdateAll(slot0) slot0:InitCommodities() end function slot0.OnUpdateCommodity(slot0, slot1) slot3, slot4, slot5 = slot0.shop:getBgPath() slot0.cards[slot1.id]:update(slot1, nil, slot4, slot5) end function slot0.SetResIcon(slot0) slot2 = pg.item_data_statistics[id2ItemId(slot0.shop:getResId())] slot0.resIcon.sprite = GetSpriteFromAtlas(slot2.icon, "") slot0.resName.text = slot2.name slot0.time.text = i18n("activity_shop_lable", slot0.shop:getOpenTime()) end function slot0.InitCommodities(slot0) slot0.cards = {} slot2, slot3, slot4 = slot0.shop:getBgPath() slot0.uilist:make(function (slot0, slot1, slot2) if slot0 == UIItemList.EventUpdate then slot3 = uv0[slot1 + 1] slot4 = ActivityGoodsCard.New(slot2) slot4:update(slot3, nil, uv1, uv2) onButton(uv3, slot4.tr, function () uv0:OnClickCommodity(uv1.goodsVO, function (slot0, slot1) uv0:OnPurchase(slot0, slot1) end) end, SFX_PANEL) uv3.cards[slot3.id] = slot4 end end) slot0.uilist:align(#slot0.shop:GetCommodities()) end function slot0.OnPurchase(slot0, slot1, slot2) slot0:emit(NewShopsMediator.ON_ACT_SHOPPING, slot0.shop.activityId, 1, slot1.id, slot2) end function slot0.OnDestroy(slot0) end return slot0