slot0 = class("SkillInfoLayer", import("..base.BaseUI")) function slot0.getUIName(slot0) return "SkillInfoUI" end function slot0.init(slot0) pg.UIMgr.GetInstance():BlurPanel(slot0._tf, false, { weight = slot0:getWeightFromData() }) slot0.backBtn = slot0:findTF("panel/top/btnBack") slot0.skillInfoName = slot0:findTF("panel/bg/skill_name") slot0.skillInfoLv = slot0:findTF("panel/bg/skill_lv") slot0.skillInfoIntro = slot0:findTF("panel/bg/help_panel/skill_intro") slot0.skillInfoIcon = slot0:findTF("panel/bg/skill_icon") slot0.btnTypeNormal = slot0:findTF("panel/bg/btn_type_normal") slot0.btnTypeWorld = slot0:findTF("panel/bg/btn_type_world") slot0.buttonList = slot0:findTF("panel/buttonList") slot0.upgradeBtn = slot0:findTF("panel/buttonList/level_button") slot0.metaBtn = slot0:findTF("panel/buttonList/meta_button") setText(slot0:findTF("Image", slot0.metaBtn), i18n("meta_skillbtn_tactics")) end function slot0.didEnter(slot0) onButton(slot0, slot0._tf, function () uv0:emit(uv1.ON_CLOSE) end, SFX_CANCEL) onButton(slot0, slot0.backBtn, function () uv0:emit(uv1.ON_CLOSE) end, SFX_CANCEL) onButton(slot0, slot0:findTF("panel/buttonList/ok_button"), function () uv0:emit(uv1.ON_CLOSE) end, SFX_CONFIRM) onButton(slot0, slot0.upgradeBtn, function () uv0:emit(SkillInfoMediator.WARP_TO_TACTIC) end, SFX_UI_CLICK) onButton(slot0, slot0.metaBtn, function () slot1, slot2 = nil if uv0.contextData.shipId then slot1 = getProxy(BayProxy):getShipById(uv0.contextData.shipId):isMetaShip() end if slot1 then uv0:emit(SkillInfoMediator.WARP_TO_META_TACTICS, slot2.configId) end end, SFX_PANEL) onButton(slot0, slot0.btnTypeNormal, function () uv0:showInfo(false) uv0:flushTypeBtn() end, SFX_PANEL) onButton(slot0, slot0.btnTypeWorld, function () uv0:showInfo(true) uv0:flushTypeBtn() end, SFX_PANEL) if tobool(pg.skill_world_display[slot0.contextData.skillId]) then slot0:flushTypeBtn() else setActive(slot0.btnTypeNormal, false) setActive(slot0.btnTypeWorld, false) end slot0:showBase() slot0:showInfo(false) end function slot0.flushTypeBtn(slot0) setActive(slot0.btnTypeNormal, slot0.isWorld) setActive(slot0.btnTypeWorld, not slot0.isWorld) end function slot0.showBase(slot0) slot1 = slot0.contextData.skillId slot2 = slot0.contextData.skillOnShip setText(slot0.skillInfoName, getSkillName(slot1)) LoadImageSpriteAsync("skillicon/" .. getSkillConfig(slot1).icon, slot0.skillInfoIcon) setActive(slot0.upgradeBtn, not slot0.contextData.fromNewShip and slot2 and slot2.level < #slot3 and slot2.id ~= 22262 and slot2.id ~= 22261) slot6, slot7 = nil if slot0.contextData.shipId then slot6 = getProxy(BayProxy):getShipById(slot0.contextData.shipId):isMetaShip() end setActive(slot0.metaBtn, slot6 and MetaCharacterConst.isMetaTaskSkillID(slot1)) if slot6 then setActive(slot0.upgradeBtn, false) end end function slot0.showInfo(slot0, slot1) slot0.isWorld = slot1 setText(slot0.skillInfoLv, "Lv." .. (slot0.contextData.skillOnShip and slot3.level or 1)) if slot0.contextData.fromNewShip then setText(slot0.skillInfoIntro, getSkillDescGet(slot0.contextData.skillId, slot1)) else setText(slot0.skillInfoIntro, getSkillDesc(slot2, slot4, slot1)) end end function slot0.close(slot0) slot0:emit(uv0.ON_CLOSE) end function slot0.willExit(slot0) pg.UIMgr.GetInstance():UnblurPanel(slot0._tf) if slot0.contextData.onExit then slot0.contextData.onExit() end end return slot0