slot0 = class("FushunAdventureView", import("..BaseMiniGameView")) function slot0.getUIName(slot0) return "FushunAdventureUI" end function slot0.getBGM(slot0) return FushunAdventureGameConst.BGM_NAME end function slot0.didEnter(slot0) slot0.game = FushunAdventureGame.New(slot0._go, slot0:GetMGHubData(), slot0:GetMGData()) slot0.game:SetOnShowResult(function (slot0) if uv0:GetMGHubData().count > 0 then uv0:SendSuccess(0) end if slot0 > ((uv0:GetMGData():GetRuntimeData("elements") or {})[1] or 0) then uv0:StoreDataToServer({ slot0 }) end end) slot0.game:SetOnLevelUpdate(function () uv0:CheckAaward() end) onButton(slot0, findTF(slot0._go, "back"), function () uv0:emit(uv1.ON_BACK) end, SFX_PANEL) slot0:CheckAaward() end function slot0.CheckAaward(slot0) slot1 = slot0:GetMGHubData() if slot1.ultimate == 0 and slot1:getConfig("reward_need") <= slot1.usedtime then pg.m02:sendNotification(GAME.SEND_MINI_GAME_OP, { hubid = slot1.id, cmd = MiniGameOPCommand.CMD_ULTIMATE, args1 = {} }) end end function slot0.willExit(slot0) if slot0.game then slot0.game:Dispose() slot0.game = nil end end function slot0.OnSendMiniGameOPDone(slot0) if slot0.game then slot0.game:RefreshLevels() end end function slot0.onBackPressed(slot0) if slot0.game and slot0.game:IsStarting() then slot0.game:ShowPauseMsgbox() end end return slot0