slot0 = class("TrophyDetailPanel") function slot0.Ctor(slot0, slot1, slot2) slot0._go = slot1 slot0._tf = slot1.transform slot0._parent = slot2 slot0.UIMgr = pg.UIMgr.GetInstance() pg.DelegateInfo.New(slot0) slot0._medalIcon = findTF(slot0._tf, "center/medalBG/icon") slot0._nameLabel = findTF(slot0._tf, "center/name") slot0._timeStamp = findTF(slot0._tf, "center/timeStamp/Text"):GetComponent(typeof(Text)) slot0._desc = findTF(slot0._tf, "center/desc/Text"):GetComponent(typeof(Text)) slot0._progressBar = findTF(slot0._tf, "center/progress_bar/progress") slot0._rank = findTF(slot0._tf, "center/rank/Text"):GetComponent(typeof(Text)) slot0._lock = findTF(slot0._tf, "center/medalBG/lock") slot0._conditionList = findTF(slot0._tf, "center/conditions/container") slot0._conditionTpl = findTF(slot0._tf, "center/conditions/condition_tpl") onButton(slot0, slot0._go, function () uv0:SetActive(false) end, SFX_CANCEL) slot0._stepper = findTF(slot0._tf, "center/stepper") slot0._preTrophyBtn = findTF(slot0._stepper, "pre") slot0._postTrophyBtn = findTF(slot0._stepper, "post") slot0._pageText = findTF(slot0._stepper, "page") onButton(slot0, slot0._postTrophyBtn, function () uv0:UpdateTrophy(uv0._trophyGroup:getPostTrophy(uv0._trophy)) end) onButton(slot0, slot0._preTrophyBtn, function () uv0:UpdateTrophy(uv0._trophyGroup:getPreTrophy(uv0._trophy)) end) slot0._active = false end function slot0.SetTrophyGroup(slot0, slot1) slot0._trophyGroup = slot1 end function slot0.UpdateTrophy(slot0, slot1) if slot1 == nil then return end slot0._trophy = slot1 slot0._rank.text = slot1:getConfig("rank") slot0._desc.text = slot1:getConfig("desc") if slot1:isClaimed() then slot2 = pg.TimeMgr.GetInstance():STimeDescS(slot1.timestamp, "*t") slot0._timeStamp.text = slot2.year .. "/" .. slot2.month .. "/" .. slot2.day else slot0._timeStamp.text = "-" end removeAllChildren(slot0._conditionList) LoadImageSpriteAsync("medal/" .. slot1:getConfig("icon"), slot0._medalIcon, true) SetActive(slot0._lock, not slot1:isClaimed()) LoadImageSpriteAsync("medal/" .. slot1:getConfig("label"), slot0._nameLabel, true) if not slot1:isComplexTrophy() then function (slot0, slot1) setText(findTF(slot0, "desc"), slot1:getConfig("condition")) slot2, slot3 = slot1:getProgress() if slot1:getTargetType() == Trophy.INTAMACT_TYPE then setText(findTF(slot0, "progress"), slot1:isDummy() and "" or "[" .. math.modf(slot2 / 100) .. "/" .. math.modf(slot3 / 100) .. "]") else setText(findTF(slot0, "progress"), slot1:isDummy() and "" or "[" .. slot2 .. "/" .. slot3 .. "]") end end(cloneTplTo(slot0._conditionTpl, slot0._conditionList), slot1) else for slot6, slot7 in pairs(slot1:getSubTrophy()) do slot2(cloneTplTo(slot0._conditionTpl, slot0._conditionList), slot7) end end slot0._progressBar:GetComponent(typeof(Image)).fillAmount = slot1:getProgressRate() slot0:updateStepper(slot1) end function slot0.updateStepper(slot0, slot1) setText(slot0._pageText, slot0._trophyGroup:getTrophyIndex(slot0._trophy) .. "/" .. slot0._trophyGroup:getTrophyCount()) end function slot0.SetActive(slot0, slot1) SetActive(slot0._go, slot1) slot0._active = slot1 if slot1 then pg.UIMgr.GetInstance():BlurPanel(slot0._go) else pg.UIMgr.GetInstance():UnblurPanel(slot0._go, slot0._parent) end end function slot0.IsActive(slot0) return slot0._active end function slot0.Dispose(slot0) pg.DelegateInfo.Dispose(slot0) end return slot0