slot0 = class("ShipCalcHelper") function slot0.CalcDestoryRes(slot0) slot3 = {} slot4 = false for slot8, slot9 in ipairs(slot0) do slot10, slot11, slot12 = slot9:calReturnRes() slot1 = 0 + slot10 slot2 = 0 + slot11 for slot16, slot17 in ipairs(slot12) do if not slot3[slot17[2]] then slot3[slot19] = { type = slot17[1], id = slot19, count = slot17[3] } else slot3[slot19].count = slot3[slot19].count + slot20 end end end for slot8, slot9 in pairs(slot3) do if slot9.count > 0 and slot9.type == DROP_TYPE_VITEM and pg.item_data_statistics[slot9.id].virtual_type == 20 then slot11 = slot9.count slot12 = pg.gameset.urpt_chapter_max.description slot4 = math.min(slot12[2] - getProxy(BagProxy):GetLimitCntById(slot12[1]), slot11) < slot11 if slot16 <= 0 then slot3[slot8].count = 0 else slot3[slot8].count = slot16 end end end slot5 = _.values(slot3) table.sort(slot5, function (slot0, slot1) return slot0.id < slot1.id end) return slot1, slot2, slot5, slot4 end function slot0.GetEliteAndHightLevelShips(slot0) slot1 = {} slot2 = {} for slot6, slot7 in ipairs(slot0) do if slot7:getRarity() >= 4 then table.insert(slot1, slot7) elseif slot7.level > 1 then table.insert(slot2, slot7) end end return slot1, slot2 end function slot0.GetEliteAndHightLevelAndResOverflow(slot0, slot1) slot2 = _.map(slot0, function (slot0) return uv0[slot0] end) slot3, slot4 = uv0.GetEliteAndHightLevelShips(slot2) slot5, slot6, slot7, slot8 = uv0.CalcDestoryRes(slot2) return slot3, slot4, slot8 end return slot0